Nicolas Rioux Will Become Executive Vice-President Of Technology For All Ubisoft’s Canadian Studios
Patrick Klaus Will Lead The Quebec City Studio As Managing Director, Alongside Andrée Cossette As Associate Managing Director
Quebec City, November 28th 2017 – Today, Yannis Mallat, CEO of Ubisoft’s Canadian Development Studios, announced three important appointments to the studios’ management team. These changes reflect Ubisoft’s strategy of growth and technological development in Quebec and Canada, and confirms the leading role played by the Quebec City studio, which now includes nearly 500 video game creators.
“Nicolas will henceforth be overseeing the vision for the innovation and technological productivity side for all the projects developed in Canada,” explains Mallat. “I’m entrusting him with a highly strategic and decisive role for the future of our brands and games. With his wide experience and visionary spirit, Nicolas is the obvious choice to work with our technological leaders and alongside our various productions to create the games of the future.”
After 20 years at Ubisoft, including 12 years at the helm of the Quebec City studio, Nicolas Rioux is approaching this new chapter with great enthusiasm.
“I’m excited by the challenges ahead, and I know the Quebec City team has everything they need to keep doing great things,” says Rioux. “The studio is exactly where I imagined it would be 12 years ago when we moved to Quebec City. It’s a mature studio, with the best video games developers working on the biggest productions in the industry. I’m extremely proud of all the progress that’s been made and I know Patrick and Andrée will continue in the same vein.”
Patrick Klaus follows Rioux in being entrusted with the reins of Ubisoft Quebec City in the role of Managing Director. Patrick has nearly 20 years’ experience in the videogame industry. He joined Ubisoft Quebec City in 2012, where he was initially Executive Director of Operations before taking over the supervision of development and production two years ago.
Andrée Cossette, who now will be Associate Managing Director of the studio, will support Patrick. Andrée has worked at Ubisoft since 1998. In 2005, she moved to Quebec City to start the studio alongside Nicolas Rioux. She has played a key role in the establishment and growth of the Ubisoft Quebec City studio.
“Andrée and I will continue to grow Ubisoft Quebec City with the same vision and ambition,” says Patrick Klaus. “Since the creation of the studio, our teams have constantly raised the bar in terms of innovation, quality, as well as major projects that showcase Quebec talent all over the world. We will humbly carry on Nicolas’ work and work together with our 500 creators to reach new heights.”
As announced in September, as part of Ubisoft’s growth plan in Quebec, the Quebec City studio will create 200 new jobs in the next 10 years, resulting in over 700 employees by 2027. To support this growth, Ubisoft plans to inject an additional $140 million into the Quebec City studio over the next decade.
Ubisoft is a world leader in the creation, publishing and distribution of video games and interactive services. The group has a rich portfolio of internationally renowned brands such as Assassin’s Creed, Just Dance, Rayman, Far Cry, Watch Dogs and the Tom Clancy games series. Ubisoft’s teams, through its worldwide network of studios and distribution subsidiaries, are committed to providing players with original and unforgettable gaming experiences on all popular platforms, including consoles, mobiles, tablets and PCs. For the 2016-17 financial year, Ubisoft’s turnover amounted to €1,460 million. For more information, visit: www.ubisoft.com.
Photo credit: Caroline Grégoire (Le Soleil)