
{"id":14995,"date":"2022-10-05T17:19:24","date_gmt":"2022-10-05T21:19:24","guid":{"rendered":"https:\/\/quebec.ubisoft.com\/?p=14995"},"modified":"2022-10-05T17:19:39","modified_gmt":"2022-10-05T21:19:39","slug":"creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec","status":"publish","type":"post","link":"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/","title":{"rendered":"Creating More Accessible Games for Everyone, a Priority at Ubisoft Qu\u00e9bec"},"content":{"rendered":"<p><strong>Today, more than ever, accessibility in video games is a key issue in our industry.<\/strong><\/p>\n<p>According to recent estimates, recently shared by <a href=\"https:\/\/news.xbox.com\/en-us\/2022\/05\/19\/xbox-celebrates-the-gaming-and-disability-community\/\" target=\"_blank\" rel=\"noopener\">Microsoft<\/a>, more than <strong>400 million gamers<\/strong> around the world have a disability. These are video game fans who aspire to be able to enjoy our adventures from start to finish, with as few obstacles as possible. Just like anyone else.<\/p>\n<p>That\u2019s why at <a href=\"https:\/\/quebec.ubisoft.com\/en\/our-culture\" target=\"_blank\" rel=\"noopener\">Ubisoft Qu\u00e9bec<\/a>, we aim to make accessibility and inclusivity an essential part of our creative process. Initiatives have been put in place within our teams to better educate and raise awareness of the different needs of players with disabilities.<\/p>\n<blockquote><p>\u201cIt\u2019s crucial that we raise awareness and include everyone as early as possible in the development process to make sure that we\u2019re in line with the goals we\u2019re trying to achieve in terms of accessibility,\u201d says <strong>Steven Breton<\/strong>, User Experience Team Leader at Ubisoft Qu\u00e9bec.<\/p><\/blockquote>\n<h2>Initiating the Discussion<\/h2>\n<p>It is in this context that<strong> our studio welcomed specialized speakers in mid-September<\/strong>. They came to share with us the good works of our franchises in terms of accessibility and the different barriers they encountered through their experiences with our games.<\/p>\n<ul>\n<li>American content creator <a href=\"https:\/\/linktr.ee\/thegeekygimp\" target=\"_blank\" rel=\"noopener\">Erin Hawley<\/a> lives with muscular dystrophy and helped develop the Xbox Adaptive Controller. She spoke about the importance of making game controls accessible, whether it\u2019s in the layout of keys or simplifying more dexterity-intensive mechanics.<\/li>\n<li><strong>Stephanie Haft<\/strong> is a disability studies student at Toronto Metropolitan University. She spoke about the different challenges faced in our games for a person on the autism spectrum, particularly with regards to orientation.<\/li>\n<li><a href=\"https:\/\/rossminor.com\/\" target=\"_blank\" rel=\"noopener\">Ross Minor<\/a> is an accessibility consultant and blind person. He put into perspective how far we have to go, despite recent industry efforts, to truly transform today\u2019s games into fully viable experiences for people who are blind, including the use of audio cues and text-to-speech.<\/li>\n<li><a href=\"https:\/\/www.illegallysighted.com\/\" target=\"_blank\" rel=\"noopener\">Jesse Anderson<\/a>, an assistive technology specialist and legally blind person, also emphasized the importance of text-to-speech. He highlighted as well the challenges of navigating open-world games.<\/li>\n<li><a href=\"https:\/\/twitter.com\/squarest_root\" target=\"_blank\" rel=\"noopener\">Lorelei Root<\/a> is a digital accessibility specialist and neurodivergent person living with multiple disabilities. She explored some of the issues related to narration in games, particularly when it is automated.<\/li>\n<\/ul>\n<h2>A Better Understanding of the Barriers<\/h2>\n<p>Organized over two days, these workshops proved to be a great success with the studio\u2019s members, <strong>bringing together a total of more than 400 Ubisoft Qu\u00e9bec employees<\/strong> and redefining accessibility as one of the priorities of our teams.<\/p>\n<blockquote><p>\u201cThese workshops are a unique opportunity to spend time with some of our most passionate gamers, but also to be able to dig more into those barriers that we usually don\u2019t see as clearly,\u201d says <strong>Jonathan B\u00e9dard<\/strong>, Director of User Experience at Ubisoft Qu\u00e9bec.<\/p><\/blockquote>\n<p>With this in mind, efforts are continuing more than ever at our studio to ensure that accessibility is at the heart of our decisions and, more specifically, at the heart of our games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, more than ever, accessibility in video games is a key issue in our industry. According to recent estimates, recently shared by Microsoft, more than 400 million gamers around the world have a disability. These are video game fans who aspire to be able to enjoy our adventures from start to finish, with as few [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":14979,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[39],"tags":[],"class_list":["post-14995","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-our-games"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Creating More Accessible Games for Everyone, a Priority at Ubisoft Qu\u00e9bec - Ubisoft Qu\u00e9bec<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Creating More Accessible Games for Everyone, a Priority at Ubisoft Qu\u00e9bec - Ubisoft Qu\u00e9bec\" \/>\n<meta property=\"og:description\" content=\"Today, more than ever, accessibility in video games is a key issue in our industry. According to recent estimates, recently shared by Microsoft, more than 400 million gamers around the world have a disability. These are video game fans who aspire to be able to enjoy our adventures from start to finish, with as few [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/\" \/>\n<meta property=\"og:site_name\" content=\"Ubisoft Qu\u00e9bec\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/ubisoftquebec\/\" \/>\n<meta property=\"article:published_time\" content=\"2022-10-05T21:19:24+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-10-05T21:19:39+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2022\/10\/Accessibilite.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Daniel Caya\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@UbisoftQuebec\" \/>\n<meta name=\"twitter:site\" content=\"@UbisoftQuebec\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Caya\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/\",\"url\":\"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/\",\"name\":\"Creating More Accessible Games for Everyone, a Priority at Ubisoft Qu\u00e9bec - Ubisoft Qu\u00e9bec\",\"isPartOf\":{\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#website\"},\"datePublished\":\"2022-10-05T21:19:24+00:00\",\"dateModified\":\"2022-10-05T21:19:39+00:00\",\"author\":{\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#\/schema\/person\/cecc0d74ff687c95fa83ba8d38809d4a\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/\"]}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#website\",\"url\":\"https:\/\/quebec.ubisoft.com\/fr\/\",\"name\":\"Ubisoft Qu\u00e9bec\",\"description\":\"Cr\u00e9ateur de mondes\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/quebec.ubisoft.com\/fr\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#\/schema\/person\/cecc0d74ff687c95fa83ba8d38809d4a\",\"name\":\"Daniel Caya\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Creating More Accessible Games for Everyone, a Priority at Ubisoft Qu\u00e9bec - Ubisoft Qu\u00e9bec","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/quebec.ubisoft.com\/en\/creating-more-accessible-games-for-everyone-a-priority-at-ubisoft-quebec\/","og_locale":"en_US","og_type":"article","og_title":"Creating More Accessible Games for Everyone, a Priority at Ubisoft Qu\u00e9bec - Ubisoft Qu\u00e9bec","og_description":"Today, more than ever, accessibility in video games is a key issue in our industry. 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