
{"id":16150,"date":"2025-04-08T15:32:44","date_gmt":"2025-04-08T19:32:44","guid":{"rendered":"https:\/\/quebec.ubisoft.com\/?p=16150"},"modified":"2025-04-08T15:33:02","modified_gmt":"2025-04-08T19:33:02","slug":"the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard","status":"publish","type":"post","link":"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/","title":{"rendered":"The Assassin\u2019s Creed Shadows adventure through the eyes of Ubisoft Quebec City managing director Nathalie Bouchard"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16153 size-large\" src=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/IO_2564-1024x683.jpg\" alt=\"\" width=\"1024\" height=\"683\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/IO_2564-1024x683.jpg 1024w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/IO_2564-300x200.jpg 300w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/IO_2564-768x512.jpg 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/IO_2564-1536x1025.jpg 1536w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/IO_2564-2048x1366.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><b><span data-contrast=\"auto\">You never forget your first game launch. For many, including Nathalie Bouchard, managing director of Ubisoft Quebec City, <\/span><\/b><b><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows <\/span><\/i><\/b><b><span data-contrast=\"auto\">will always hold a special place in her heart.<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">Nathalie\u2014who took the helm at the Quebec City studio right at the beginning of the game\u2019s production\u2014sat down with us to share her journey over the past four years, from the inception of the latest Assassin\u2019s Creed installment to its release.<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b><span data-contrast=\"auto\">After years of hard work, <\/span><\/b><b><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows <\/span><\/i><\/b><b><span data-contrast=\"auto\">is finally in the hands of fans. How does it feel to cross the finish line of such a major project?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">Nathalie Bouchard:<\/span><\/b><span data-contrast=\"auto\"> It\u2019s really special because when you work on a long-term project like this, you can lose sight of the finish line. You take things one day at a time. But as you get closer to the end, it becomes more and more tangible, and the pride and excitement build, because you can finally see just how much you\u2019ve accomplished together. Marc-Alexis [C\u00f4t\u00e9, VP and executive producer of the Assassin\u2019s Creed franchise] likes to use an analogy of climbing a mountain: it\u2019s only when you reach the top that you realize how far you\u2019ve climbed. It can really make your head spin!<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16155 size-large\" src=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-1024x576.jpg 1024w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-300x169.jpg 300w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-768x432.jpg 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-1536x864.jpg 1536w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><b><span data-contrast=\"auto\">This was the first production cycle you experienced almost from start to finish since you took over at the Quebec City studio. When you started, is this what you expected?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">NB<\/span><\/b><span data-contrast=\"auto\">: No! [Laughs] Being there at the beginning of <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows<\/span><\/i><span data-contrast=\"auto\"> allowed me to follow the process from start to finish. Now I know that making a video game is really complicated.\u202fHow many people it takes to deliver something this big\u2014this is just one example of all the things I learned. So, did I expect this? Definitely not! But I didn\u2019t go into it with expectations either. It was more about beautiful discoveries and, above all, a lot of learning! And it\u2019s not over yet.<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16157 size-large\" src=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1-683x1024.jpg\" alt=\"\" width=\"683\" height=\"1024\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1-683x1024.jpg 683w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1-200x300.jpg 200w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1-768x1152.jpg 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1-1024x1536.jpg 1024w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1-1366x2048.jpg 1366w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Nath_banniere_01-1.jpg 1667w\" sizes=\"auto, (max-width: 683px) 100vw, 683px\" \/><\/p>\n<p><b><span data-contrast=\"auto\">What surprised you most during the creation and development of <\/span><\/b><b><i><span data-contrast=\"auto\">Shadows<\/span><\/i><\/b><b><span data-contrast=\"auto\">?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">NB<\/span><\/b><span data-contrast=\"auto\">:<\/span> <span data-contrast=\"auto\">I already had experience in creation and production processes. That wasn\u2019t new to me. What really surprised me was the role of technology in video game development and the multitude of professions involved in the process.<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">What are your best memories from working on <\/span><\/b><b><i><span data-contrast=\"auto\">Shadows <\/span><\/i><\/b><b><span data-contrast=\"auto\">the past four years?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">NB<\/span><\/b><span data-contrast=\"auto\">:<\/span> <span data-contrast=\"auto\">I started working at Ubi during the pandemic, so I think returning to the studio after months of confinement was one of my first highlights with the team. It was incredible to finally get to work together in person! Otherwise, every milestone in the development of <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed<\/span><\/i> <i><span data-contrast=\"auto\">Shadows <\/span><\/i><span data-contrast=\"auto\">was memorable. I loved seeing how proud people were to present their work at each stage of the project. Then, in the weeks before the launch, I was pumped to see all the <\/span><i><span data-contrast=\"auto\">Shadows <\/span><\/i><span data-contrast=\"auto\">displays inside and outside the studio. They were tangible, and it made me feel proud. Thinking back sends shivers down my spine!<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16159 size-large\" src=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/047A3747-1-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/047A3747-1-1024x576.jpg 1024w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/047A3747-1-300x169.jpg 300w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/047A3747-1-768x432.jpg 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/047A3747-1-1536x864.jpg 1536w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/047A3747-1-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><b><span data-contrast=\"auto\">You worked closely with the core team of <\/span><\/b><b><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows <\/span><\/i><\/b><b><span data-contrast=\"auto\">over the past few months. What do you think made this core group strong?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">NB<\/span><\/b><span data-contrast=\"auto\">:<\/span> <span data-contrast=\"auto\">The fact that they had experience working together made all the difference. They had worked on <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed Odyssey<\/span><\/i><span data-contrast=\"auto\">, <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed Syndicate<\/span><\/i><span data-contrast=\"auto\">, and <\/span><i><span data-contrast=\"auto\">Immortals Fenyx Rising,<\/span><\/i><span data-contrast=\"auto\"> which made them grow closer. So, it was certainly evident in the dynamics and team spirit. It\u2019s a bit clich\u00e9, but it\u2019s true!\u202fThey appreciate each other. And despite all the stress, I think we managed to stick together as a team because we took care of each other. We figured out the best way to communicate and move forward together.<\/span><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16161 size-large\" src=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/ACSH_YasukeTraining-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/ACSH_YasukeTraining-1024x576.jpg 1024w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/ACSH_YasukeTraining-300x169.jpg 300w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/ACSH_YasukeTraining-768x432.jpg 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/ACSH_YasukeTraining-1536x864.jpg 1536w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/ACSH_YasukeTraining-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><b><span data-contrast=\"auto\">Would you say that the adventure of <\/span><\/b><b><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows <\/span><\/i><\/b><b><span data-contrast=\"auto\">and everything you\u2019ve experienced over the past four years at Ubisoft Quebec City has changed you as a managing director? As a person?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">NB<\/span><\/b><span data-contrast=\"auto\">:<\/span> <span data-contrast=\"auto\">Honestly, I consider myself lucky to have had the opportunity at this point in my career to experience something new. People often stay in the same field their whole lives, and yet, these are the kinds of experiences that help us grow as human beings. When I moved from Montreal to work at the Quebec City studio, I knew that it meant returning to my hometown, entering a new industry, joining a new company, and taking on a new job. There were a lot of new things happening at the same time, and it definitely pushed me into all sorts of new areas. But whenever I was unsure or had doubts, I knew I could rely on a strong team and a strong studio. That\u2019s really what has driven me over the past few years. I\u2019ve learned so much from this group. They\u2019ve given me a lot, and I feel truly privileged because of it.<\/span><span data-ccp-props=\"{}\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-16163 size-large\" src=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/8C2A9801-1-1024x683.jpg\" alt=\"\" width=\"1024\" height=\"683\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/8C2A9801-1-1024x683.jpg 1024w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/8C2A9801-1-300x200.jpg 300w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/8C2A9801-1-768x512.jpg 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/8C2A9801-1-1536x1025.jpg 1536w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/8C2A9801-1-2048x1366.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><b><span data-contrast=\"auto\">As the chapter of <\/span><\/b><b><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows<\/span><\/i><\/b><b><span data-contrast=\"auto\"> quietly closes for Ubisoft Quebec City, are there any other thoughts you\u2019d like to share?<\/span><\/b><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n<p><b><span data-contrast=\"auto\">NB<\/span><\/b><span data-contrast=\"auto\">:<\/span> <span data-contrast=\"auto\">Now that <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows <\/span><\/i><span data-contrast=\"auto\">has launched, I think it\u2019s really important for us to take the time to pause and reflect. We need to take everything we\u2019ve learned from the last production cycle and clearly identify, as a studio, how we can improve the way we make games. By continuing to challenge ourselves collectively, we can grow together, build our next game on solid foundations (and lessons), and offer exceptional gaming experiences to our players. With that said, we\u2019re already excited to embark on our next adventure together. With all the success <\/span><i><span data-contrast=\"auto\">Assassin\u2019s Creed Shadows <\/span><\/i><span data-contrast=\"auto\">has had since its launch, we can\u2019t help but be excited about what the future holds for our studio.<\/span><span data-ccp-props=\"{&quot;335559739&quot;:240}\">\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You never forget your first game launch. For many, including Nathalie Bouchard, managing director of Ubisoft Quebec City, Assassin\u2019s Creed Shadows will always hold a special place in her heart.\u00a0 Nathalie\u2014who took the helm at the Quebec City studio right at the beginning of the game\u2019s production\u2014sat down with us to share her journey over [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":16155,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[53,39],"tags":[],"class_list":["post-16150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-quebec","category-our-games"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Assassin\u2019s Creed Shadows adventure through the eyes of Ubisoft Quebec City managing director Nathalie Bouchard - Ubisoft Qu\u00e9bec<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Assassin\u2019s Creed Shadows adventure through the eyes of Ubisoft Quebec City managing director Nathalie Bouchard - Ubisoft Qu\u00e9bec\" \/>\n<meta property=\"og:description\" content=\"You never forget your first game launch. For many, including Nathalie Bouchard, managing director of Ubisoft Quebec City, Assassin\u2019s Creed Shadows will always hold a special place in her heart.\u00a0 Nathalie\u2014who took the helm at the Quebec City studio right at the beginning of the game\u2019s production\u2014sat down with us to share her journey over [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/\" \/>\n<meta property=\"og:site_name\" content=\"Ubisoft Qu\u00e9bec\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/ubisoftquebec\/\" \/>\n<meta property=\"article:published_time\" content=\"2025-04-08T19:32:44+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-04-08T19:33:02+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2025\/04\/Helix_RED_HR_VISTA_Final_v01-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1440\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Lea Schmouth-Demers\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@UbisoftQuebec\" \/>\n<meta name=\"twitter:site\" content=\"@UbisoftQuebec\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Lea Schmouth-Demers\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/\",\"url\":\"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/\",\"name\":\"The Assassin\u2019s Creed Shadows adventure through the eyes of Ubisoft Quebec City managing director Nathalie Bouchard - Ubisoft Qu\u00e9bec\",\"isPartOf\":{\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#website\"},\"datePublished\":\"2025-04-08T19:32:44+00:00\",\"dateModified\":\"2025-04-08T19:33:02+00:00\",\"author\":{\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#\/schema\/person\/901a4e118d4f898ca53b0cb21bd19a54\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/\"]}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#website\",\"url\":\"https:\/\/quebec.ubisoft.com\/fr\/\",\"name\":\"Ubisoft Qu\u00e9bec\",\"description\":\"Cr\u00e9ateur de mondes\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/quebec.ubisoft.com\/fr\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/quebec.ubisoft.com\/fr\/#\/schema\/person\/901a4e118d4f898ca53b0cb21bd19a54\",\"name\":\"Lea Schmouth-Demers\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"The Assassin\u2019s Creed Shadows adventure through the eyes of Ubisoft Quebec City managing director Nathalie Bouchard - Ubisoft Qu\u00e9bec","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/quebec.ubisoft.com\/en\/the-assassins-creed-shadows-adventure-through-the-eyes-of-ubisoft-quebec-city-managing-director-nathalie-bouchard\/","og_locale":"en_US","og_type":"article","og_title":"The Assassin\u2019s Creed Shadows adventure through the eyes of Ubisoft Quebec City managing director Nathalie Bouchard - Ubisoft Qu\u00e9bec","og_description":"You never forget your first game launch. 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