
{"id":2203,"date":"2018-11-27T11:15:31","date_gmt":"2018-11-27T15:15:31","guid":{"rendered":"http:\/\/ubisoftquebec.flywheelsites.com\/?p=2203"},"modified":"2022-05-27T12:55:57","modified_gmt":"2022-05-27T16:55:57","slug":"ubisoft-unveils-its-ambitions-for-2025","status":"publish","type":"post","link":"https:\/\/quebec.ubisoft.com\/en\/ubisoft-unveils-its-ambitions-for-2025\/","title":{"rendered":"Ubisoft Unveils Its Ambitions For 2025"},"content":{"rendered":"<p>On Tuesday, November 27, Yannis Mallat, Ubisoft Canadian Studios CEO, was at the Chamber of Commerce of Metropolitan Montreal to unveil his 2025 ambitions. An opportunity to recall their close link with the Quebec\u2019s economic and social development.<\/p>\n<p>The conference provided an overview of the increased strength of the video game industry. It also showcased the new business models and markets that Ubisoft Canadians studios intend to capitalize on to welcome 200 million active players per month in their worlds.<\/p>\n<blockquote><p>\u201cIt took us 20 years to reach 20 million active players per month, we\u2019re giving us 7 years to reach 200 million\u201d said M. Mallat in his introduction. \u201cIt\u2019s a really ambitious goal, we are aware of it.\u201d<\/p><\/blockquote>\n<div id=\"attachment_17501\" class=\"wp-caption alignleft\">\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2499\" src=\"http:\/\/ubisoftquebec.flywheelsites.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-ubisoft-devoile-ambitions-2025.png\" alt=\"Yannis Mallat\" width=\"768\" height=\"1024\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-ubisoft-devoile-ambitions-2025.png 768w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-ubisoft-devoile-ambitions-2025-225x300.png 225w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/p>\n<p class=\"wp-caption-text\">Yannis Mallat, Ubisoft Canadian Studios CEO<\/p>\n<\/div>\n<h3>Becoming a mainstream media<\/h3>\n<p>In 2018, in Canada, 71% of parents are playing video games with their children at least once a week. A trend, M. Mallat said, that will only accelerate when young generations become parents themselves.<\/p>\n<blockquote><p>\u201cWhen we see that the last Super Bowl gathered 103 millions of Americans, it is easy to imagine that with 200 million it\u2019s like having two Super Bowls every month! Today, we\u2019re talking about eSport, but tomorrow we\u2019ll talk about eEntertainment!\u201d said M. Mallat. \u201cVideo games have become a continuous socializing experience where the player is free to create its own story in a digital world where everything is possible. Previously, the relationship was between a player and his\/her console, now it is an experience between players and other players.\u201d<\/p><\/blockquote>\n<h3><strong>New markets and business models<\/strong><\/h3>\n<p>To reach 200 million active players per month, Ubisoft Canadian studios intend to build on new technological capabilities such as mobile, streaming and cloud gaming.<\/p>\n<blockquote><p>\u201cOur Quebec studios are perfectly positioned to take up the challenge: we have everything we need to develop and master these emerging technologies and penetrate new high-growth territories such as China\u201d, added M. Mallat.<\/p><\/blockquote>\n<h3><strong>Develop the Quebec talent: a priority<\/strong><\/h3>\n<p>Economic growth means workforce. That is why developing a new generation of talents was at the core of the presentation. \u201cThough the Quebec has everything in hand to take up and lead the video game industry \u2013 talent, high-level universities and a very dynamic entrepreneurial ecosystem \u2013 it is important to continue to build on this competitive advantage in a knowledge-based global economy,\u201d said M. Mallat. \u201cAnd for that reason, act at an early stage with young people through the school system\u201d.<\/p>\n<p>It\u2019s in this context that he unveiled his new strategy to support education, which aims to extent Ubisoft commitment toward the new generation across Quebec.<\/p>\n<blockquote><p>\u201cI talk to you about education today because I strongly and sincerely believe that it is and will continue to be the main driver for Montreal and the Quebec economic development in the 21<sup>st<\/sup> century\u201d said M. Mallat.<\/p><\/blockquote>\n<p>With <a href=\"https:\/\/montreal.ubisoft.com\/our-engagements\/education\" target=\"_blank\" rel=\"noopener noreferrer\">Ubisoft Education<\/a>, Ubisoft Quebec studios aim to diversify the local talent pool in STEM. Indeed, their goal is to allow as many young people as possible to get an introduction to programing and to develop essential skills for the jobs of the future: cooperation, creativity, critical thinking and empathy among others.<\/p>\n<p>Between 2015 and 2022, Ubisoft and its employees will have invested thousands of days in mentoring as well as more than 12 millions dollars in education initiatives in Quebec.<\/p>\n<h3><strong>Ubisoft, a Quebec success story<\/strong><\/h3>\n<p>At the end of his keynote, Yannis Mallat highlighted the concrete results of La Forge and Lumen, two Ubisoft programmes that aim to develop collaborations respectively with Quebec universities and SMEs.<\/p>\n<blockquote><p>\u201cUbisoft is a Quebec success story. We can be proud that the collective of Ubisoft Quebec studios has now become the biggest production and expertise centre in the entire video game industry,\u201d concluded M. Mallat at the Montreal Chamber of Commerce.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/cydGO9YcPs8\" width=\"100%\" height=\"400\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><span data-mce-type=\"bookmark\" style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On Tuesday, November 27, Yannis Mallat, Ubisoft Canadian Studios CEO, was at the Chamber of Commerce of Metropolitan Montreal to unveil his 2025 ambitions. An opportunity to recall their close link with the Quebec\u2019s economic and social development. The conference provided an overview of the increased strength of the video game industry. It also showcased [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1878,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37],"tags":[],"class_list":["post-2203","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-corporate"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ubisoft Unveils Its Ambitions For 2025 - Ubisoft Qu\u00e9bec<\/title>\n<meta name=\"description\" content=\"On Tuesday, November 27, Yannis Mallat, Ubisoft Canadian Studios CEO, was at the Chamber of Commerce of Metropolitan Montreal to unveil his 2025 ambitions.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/quebec.ubisoft.com\/en\/ubisoft-unveils-its-ambitions-for-2025\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ubisoft Unveils Its Ambitions For 2025 - 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