
{"id":2243,"date":"2017-04-10T20:50:06","date_gmt":"2017-04-11T00:50:06","guid":{"rendered":"http:\/\/ubisoftquebec.flywheelsites.com\/?p=2243"},"modified":"2022-05-27T13:09:17","modified_gmt":"2022-05-27T17:09:17","slug":"2017-ubisoft-game-lab-competition","status":"publish","type":"post","link":"https:\/\/quebec.ubisoft.com\/en\/2017-ubisoft-game-lab-competition\/","title":{"rendered":"2017 Ubisoft Game Lab Competition"},"content":{"rendered":"<p>On Thursday, April 6th, the 2017 edition of the Game Lab Competition came to a glamorous end at the Rialto Theatre last night, wrapping up 10 intensive weeks of exciting twists and turns.<\/p>\n<p>Just two weeks ago, the 19 teams that took part in the competition were presenting their prototypes to the jury presided by Marc-Andr\u00e9 Saulnier, getting together once more last night to see their work celebrated by an thrilled audience.<\/p>\n<p>The prototypes, designed following the &#8216;Playing With Time&#8217; theme, once again this year redefined the known limits of imagination and it\u2019s ultimately Zorya, presented by Polytechnique Montr\u00e9al in collaboration with \u00c9cole des arts num\u00e9riques, de l\u2019animation et du design (NAD), that won best prototype. Zorya\u2019s team did not limit itself to just that honor however and went on to win best creativity and theme integration AND the audience award, for a total of $10,000 in scholarship money.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2433\" src=\"http:\/\/ubisoftquebec.flywheelsites.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-concours-universitaire-1.jpg\" alt=\"Concours universitaire Ubisoft\" width=\"500\" height=\"334\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-concours-universitaire-1.jpg 500w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-concours-universitaire-1-300x200.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>Members of the jury, from left to right: David Barrette-Wardana (Associate Artiste Director, Animation), David Harvey (Associate Director, Level Design), Damien Kieken, (Game Director), Marc-Andr\u00e9 Saulnier (President of the Jury and Team Lead, Software), Nancy Paulin (Team Lead, Graphic), Sarah Maud Gosselin (Gameplay Programmer) et David Therriault (Team Lead, Software)<\/p>\n<h3><strong>THE WINNERS<\/strong><\/h3>\n<p><strong>Best prototype \u2013 $8,000<\/strong><br \/>\nZorya \u2013 Polytechnique Montr\u00e9al in collaboration with \u00c9cole des arts num\u00e9riques, de l&#8217;animation et du design (NAD)<br \/>\nMentors: Romain Petitmangin and Beno\u00eet Laporte<\/p>\n<p><strong>Best game design \u2013 $2,000<\/strong><br \/>\nTime Machine Idiots \u2013 Universit\u00e9 du Qu\u00e9bec \u00e0 Montr\u00e9al (UQAM) in collaboration with l&#8217;\u00c9cole de technologie sup\u00e9rieure, Polytechnique Montr\u00e9al, Universit\u00e9 de Sherbrooke, Universit\u00e9 McGill and UQAT Montr\u00e9al<br \/>\nMentors: Kevin Guillemette and Sylvain Marleau<\/p>\n<p><strong>Best art direction and production \u2013 $2,000<\/strong><br \/>\nRecord \u2013 Universit\u00e9 de Montr\u00e9al in collaboration with l\u2019\u00c9cole des arts num\u00e9riques, de l&#8217;animation et du design (NAD) and l&#8217;Universit\u00e9 du Qu\u00e9bec \u00e0 Chicoutimi<br \/>\nMentors: Alexis Jolis-Desautels and Fr\u00e9d\u00e9ric St-Onge<\/p>\n<p><strong>Best technical challenge and innovation \u2013 $2,000<\/strong><br \/>\nUnchained \u2013 \u00c9cole des arts num\u00e9riques, de l&#8217;animation et du design (NAD) in collaboration with l&#8217;Universit\u00e9 du Qu\u00e9bec \u00e0 Chicoutimi<br \/>\nMentors: Haig James Toutikian and Charles Lefebvre<\/p>\n<p><strong>Best Quality of the \u00ab 3C \u00bb (camera, characters, controls) \u2013 $2,000<\/strong><br \/>\nHiatus \u2013 Polytechnique Montr\u00e9al in collaboration with UQAT Montr\u00e9al<br \/>\nMentors: Pascal B\u00e9langer and \u00c9tienne Beauchemin-P\u00e9pin<\/p>\n<p><strong>Best user experience \u2013 $2,000<\/strong><br \/>\nOtenaw \u2013 l\u2019\u00c9cole des arts num\u00e9riques, de l&#8217;animation et du design (NAD) in collaboration with Universit\u00e9 du Qu\u00e9bec \u00e0 Chicoutimi<br \/>\nMentors: Fran\u00e7ois Messier and Agathe Ottavi<\/p>\n<p><strong>Best creativity and theme integration \u2013 $2,000<\/strong><br \/>\nZorya \u2013 Polytechnique Montr\u00e9al in collaboration with \u00c9cole des arts num\u00e9riques, de l&#8217;animation et du design (NAD)<br \/>\nMentors: Romain Petitmangin and Beno\u00eet Laporte<\/p>\n<p><strong>Jury&#8217;s Special Award \u2013 $2,000<\/strong><br \/>\nAmbulance Express \u2013 Universit\u00e9 du Qu\u00e9bec \u00e0 Chicoutimi<br \/>\nMentors: Thierry Lauret and \u00c9ric Martel<\/p>\n<p><strong>Audience Award<\/strong><br \/>\nZorya \u2013 Polytechnique Montr\u00e9al in collaboration with \u00c9cole des arts num\u00e9riques, de l&#8217;animation et du design (NAD)<br \/>\nMentors: Romain Petitmangin and Beno\u00eet Laporte<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2435\" src=\"http:\/\/ubisoftquebec.flywheelsites.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-concours-universitaire-2.jpg\" alt=\"Ubisoft Qu\u00e9bec - Concours universitaire Ubisoft\" width=\"500\" height=\"334\" srcset=\"https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-concours-universitaire-2.jpg 500w, https:\/\/quebec.ubisoft.com\/wp-content\/uploads\/2019\/08\/ubisoftquebec-concours-universitaire-2-300x200.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/p>\n<p>L&#8217;\u00e9quipe de l&#8217;UQAC, chapeaut\u00e9e par Thierry Lauret et \u00c9ric Martel d&#8217;Ubisoft Qu\u00e9bec<\/p>\n<p>The Competition was composed of 149 university students this year, supported by a team of 38 mentors from both the Montreal and Quebec studios. $22,000 in scholarship money were awarded, not to mention the minimum of 10 internships and jobs offered to the students that stood out during the production of their prototype. To this day, this minimum has been consistantly exceeded and 14 students have already been hired within the Competition\u2019s participants.<\/p>\n<p><strong>We are happy to welcome them to the great Ubisoft family!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>On Thursday, April 6th, the 2017 edition of the Game Lab Competition came to a glamorous end at the Rialto Theatre last night, wrapping up 10 intensive weeks of exciting twists and turns. Just two weeks ago, the 19 teams that took part in the competition were presenting their prototypes to the jury presided by [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1863,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[41],"tags":[],"class_list":["post-2243","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ubisoft-education-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.13 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>2017 Ubisoft Game Lab Competition - Ubisoft Qu\u00e9bec<\/title>\n<meta name=\"description\" content=\"On Thursday, April 6th, the 2017 edition of the Game Lab Competition came to a glamorous end at the Rialto Theatre last night, wrapping up 10 intensive weeks of exciting twists and turns.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/quebec.ubisoft.com\/en\/2017-ubisoft-game-lab-competition\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"2017 Ubisoft Game Lab Competition - 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