— 14 December 2021 | Press releases
Ubisoft Quebec returns to Assassin’s Creed Odyssey
Ubisoft Quebec returns to the world of Assassin’s Creed® Odyssey for a new adventure featuring Kassandra and Eivor, the protagonists of the last two installments in the franchise.
Through two “Crossover Stories”, you will be able to experience the meeting of the two heroines, a first in the history of Assassin’s Creed®. Starting December 14, 2021, all players who own Assassin’s Creed® Odyssey and Valhalla will be able to download these new stories for free and enjoy this brand new gaming experience.
Rare are the opportunities we have to fall back into the universe of a game 3 years after its release. This surprise return to Ancient Greece allows us to tackle some questions left unanswered.
« We were very happy to return to Assassin’s Creed Odyssey. It’s kind of like coming back to your childhood home. But we also had to be careful. The same goes for the Valhalla universe, where we were more of a guest. In both cases, we had a great concern to remain faithful to what has already been done and to respect the essence of the two characters.» Clémence Nogrix, Associate Creative Director
Being together… from afar
The entire project was done in “Work from home”, from the beginning of the design to the launch.
«Work from home comes with its own set of questions and pitfalls. It was all new to be able to work remotely. While some feared a drop in productivity, we quickly realized that it was quite the opposite. We quickly put measures in place throughout the studio to allow everyone to disconnect. » Stéphane Mehay, Producer
From Wednesdays without meetings to the right to disconnect to a lighter summer schedule, several new studio measures have been added to the daily production routine to allow teams to create in the best possible environment.
At the helm of the project is a brand new and young team that was created less than a year ago specifically for this gaming experience. While some had the chance to work on Assassin’s Creed Odyssey during its initial release, that’s not necessarily the case for a majority of the developers behind this project.
«At its core, this is a project for fans by fans. We wanted to provide a unique experience designed by passionate and talented people, regardless of their role. Many people were coming from a different position or had little experience in their new role. So it was a great opportunity to develop our talents, our team and build our expertise. » Pierre-Luc Vachon, Game Director