12 Devs in 12 months: Marie-Pierre Dyotte

Even if our 15th anniversary is behind us, we still have a bunch of amazing employees that deserve to be known. That’s why we’re starting the second edition of 12 Devs in 12 Months. Until March 2022, you’ll get to meet 12 new talented and friendly members of our team.

This month, we’re introducing you to MARIE-PIERRE DYOTTE, Producer, who has been with us for 7 years.

Enjoy!

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DESCRIBE YOUR JOB IN A GIF.

WHAT IS YOUR BEST MEMORY UBI?

Oh, I have several, great memories! The communication campaign of Assassin’s Creed Odyssey remains at my top, however, I also enjoyed a lot the launch at E3 in June 2018, where we closed the Ubisoft conference with an impeccable segment. It was a great moment of pride.

WHAT LED YOU TO THE VIDEO GAME INDUSTRY?

Initially, it was a mix between a great interest in user research and the world of entertainment. I started as an intern in the marketing department at Ubi Montreal where I helped set up the Playtest department, which is now called the user research department. Over the years, I have taken on several challenges and 19 years later I still enjoy it.

WHAT WAS THE BEST PROJECT YOU WORKED ON?

Again, it’s hard to name just one project. I had the privilege of working on several projects and I always learned a lot. Assassin’s Creed Syndicate and Assassin’s Creed Odyssey have really allowed us to surpass ourselves as a studio.

I must admit, however, that Immortals Fenyx Rising has a special place in my heart and I am extremely proud of what we have achieved in a context filled with challenges, including a pandemic. I think we really managed to create something unique.

WHAT DO YOU LIKE MOST ABOUT WORKING FROM HOME? WHAT DO YOU LIKE LEAST?

What I like the most is probably saving time on my way to the office and the comfort of being able to work in leggings and slippers. What I like the least is wearing a headset all day, being constantly in front of the computer and not having improvised exchanges with my colleagues.

IF YOU HAD ANY ADVICE FOR SOMEONE WHO WOULD LIKE TO DO THE SAME JOB AS YOU, WHAT WOULD IT BE?

I think that several paths and profiles can lead to the role of Producer. Above all, you must want to take up this challenge, be passionate about the products we create, have a good understanding of the different creation and production issues, as well as the expectations of all the stakeholders. You also need to develop your team management skills. Above all, you must trust your team and surround yourself with exceptional people who have strengths that complement your own.

WHICH COLLEAGUE HAS MARKED YOU IN THE LAST YEAR AND WHY?

Several colleagues have made a positive impression on me with their courage, their flexibility, and their resilience. Since I must make a choice, I’m going to take Karl Onnée, newly Producer at the studio who jumped into this role filled with great challenges and who knew how to lead his team brilliantly in the most recent stages of his project. Congratulations, Karl, keep this good humour and keep this optimism that sets you apart.

WHAT ARE YOU PASSIONATE ABOUT OUTSIDE OF WORK?

Travel, the outdoors, reading, board games, video games.

WHAT DID WORK FROM HOME ALLOWED YOU TO DISCOVER ABOUT YOURSELF?

That I have a huge need to socialize. It feeds me a lot!

WHAT ARE YOU LOOKING FORWARD TO THE MOST ABOUT GOING BACK TO THE STUDIO?

You dear colleagues… And popcorn as well.

[SCOTT’S QUESTION] WHAT MAKES YOU CRY (IN A HAPPY WAY)?

I usually tear up easily. The arrival of a baby in my entourage certainly brings me to tears. The testimonies of love of my children certainly. I often laugh at tears too and it brings me a lot of joy. smiley

WHAT QUESTION WOULD YOU ASK THE NEXT #12DEVSEN12MONTH PARTICIPANT?

Do you have a recent discovery, an entertainment favorite (series, film, game) to share with us?

JOIN OUR TALENTED TEAM!

Jobs Ubisoft Québec - Photo du Dossier de presse d'Ubisoft Québec.

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